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I think if we would have known exactly how everything would work… I think next time around we’ll try to see if we can design something that doesn’t jeopardise the game which will make it even friendlier. “Realistically, I think a lot of people can do this… It’s just that the initial chunk of 7.5GB is quite big. However the game will be using Sony’s new PlayGo system, which will allow players to get into the game once they have downloaded 7.5GB. I think it’s something that a lot of people will need to be doing in future.” Sony made special libraries for us because we were the first ones hitting these sort of problems. And we did a lot of work – this is actually something I’m extremely proud of – to optimise our disc access pattern. “So we had to completely re-architect how we deal with data.
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“And if we would have put all the levels in, which we didn’t, because then the disc image generator broke, it would have been around 290 gigs of data. “I think at some point the disc image that we were generating was around 180 gigs,” said van der Leeuw. He also confirmed that at one point the disc image was around 180GBs and if they would have went ahead and put all the levels it was coming around to a jaw dropping 290GB. “The surface area, I’m just guessing here, must be five to 10 times bigger than Killzone 3 was.” “I think we’re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec.” He also spoke to the larger in game environment relative to other Killzone games. In a recent interview, Guerilla Games technical director Michael Van Der Leeuw explained why. What do you make of the old physical versus digital debate, especially when games like Killzone: Shadow Fall are breaking the 50GB point? Let us know below.Killzone Shadow Fall’s on disc file size is a mammoth 39 GB.
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But we're definitely moving in the right direction, and I'm confident when step on and understand its importance." It's going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. "So it's got to be a compelling experience on multiple levels. "The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network," he explained.
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Overall however, PS4's download service will fare better than PS3's. Some of the problems that have occurred have occurred on older machines, which of course when you go into the next-generation you at least get to reset and start again and everything's the same age and new. "The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing.
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On the PS4 download service, Gara admitted that it was not yet perfect. Killzone: Shadow Fall is an uber file-I think it's cracking on for 50GB. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. "The Play as you Download functionality, for example, means you don't need the whole file before you go. "And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. "First of all, is definitely going to grow as a means of consumption, "he replied. Speaking with Eurogamer, the site quizzed Gara on the rising popularity of downloads over physical releases. Good thing the PlayStation 4 has a 500GB hard drive then. Killzone: Shadow Fall's PS4 file size comes in at over 50GB, Sony UK's Fergal Gara has confirmed.